← Return to Submerged (GameJam)
Devlog
- March 31, 2026 by SkelletonByte#horror, #gamedev, #submarine, #underwater, #deep sea, #atmospheric, #psx, #psx style, #retro, #low poly, #survival horror, #indie, #3d, #first person, #monsters, #creature, #dark, #exploration, #simulator, #psychological horror, #ocean horror, #SubmergedWHAT I DID Improved the submarine movement system you can now choose where to sail yourself. Improved the console system, balanced the submarine and its fuel consumption, and balanced the main charact... Continue reading


